One-Hour Wargames: Practical Tabletop Battles for those with Limited Time and Space By Neil Thomas

Best Edition One-Hour Wargames: Practical Tabletop Battles for those with Limited Time and Space with FREE MOBI EDITION Download Now!



Books,Crafts, Hobbies & Home,Crafts & Hobbies One-Hour Wargames: Practical Tabletop Battles for those with Limited Time and Space Neil Thomas
 4,5


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Best Edition One-Hour Wargames: Practical Tabletop Battles for those with Limited Time and Space with FREE MOBI EDITION Download Now!


A fun and practical new approach to wargaming that lets you complete a game in about an hour—includes rule sets and scenarios for most popular periods. One of the biggest problems facing wargamers is finding the time to actually play. Most commercially available games require several hours to set up and see to a conclusion; some can even take a whole day or weekend to complete. Apart from time, lack of space can also keep wargamers from enjoying their favorite pastime. In One-hour Wargames, veteran gamer and rule-writer Neil Thomas has addressed both problems. Now it is practical to play a satisfying game in around an hour on a normal dining table or living room floor. The book contains 8 all-new sets of very simple rules for various periods—from Ancient to WW2—and thirty stimulating scenarios which can be played using any of them. All the rules and scenarios are intended to be played on a 3ft x 3ft battlefield. The rules only require a small number of miniatures, so this really is an ideal way for new gamers, or veterans trying a new period, to get started with minimal investment of time and money. Also ideal for a quick game in the evening with a friend. Also included are sections on campaigns and solo games.

At this time of writing, The Mobi One-Hour Wargames: Practical Tabletop Battles for those with Limited Time and Space has garnered 8 customer reviews with rating of 5 out of 5 stars. Not a bad score at all as if you round it off, it’s actually a perfect TEN already. From the looks of that rating, we can say the Mobi is Good TO READ!


Best Edition One-Hour Wargames: Practical Tabletop Battles for those with Limited Time and Space with FREE MOBI EDITION!



Let's face it--and Neil Thomas does--few miniature wargamers have the time and table space for the games shown in magazines and put on at conventions, and those who do don't always. Work, family and school get in the way. So what sort of games CAN we play?This is where Thomas stands almost alone. He's scaled down miniature warfare to something which can be done on a card table in an hour or two. The book consists of a short introduction, discussions (with rules) of ten wargaming periods--say three pages of description and two pages of rules each--the mandatory and disposable asides on solo and campaign gaming, the usual "where to find more information" and what really makes the book worth owning--30 scenarios playable in any period discussed, with no more than six units a side randomly selected from a list of ten. A gamer starting with nothing could buy two armies, scratch-build the terrain and be ready to go for a cash investment of under $100.The pieces of the book are free-standing, if you will. The rules could be used with different scenarios, and the scenarios do not require the rules. There are no special basing requirements either way.Limitations. Scenarios are for land warfare only. These are not skirmish scenarios, so the book's not much use for the "Western Gunfight" crowd for instance. There are no "national distinctions" and colonial warfare seems to have slipped through the cracks. The operating (unvoiced) assumptions are that "tanks is tanks"--units of the same type are equivalent--and that six units of one side are a fair match for six units of the other side. This should not keep a wargamer from using these scenarios with rules which make provision for such differences, but he'll have to keep alert to keep it a fair game. In broad terms, few of the scenarios are original, and Thomas gives credit where due. The charm of the book is "bathtubbing" a Charles S. Grant scenario intended for 12 units a side and a 5x9 table down to something requiring 12 units total and a 3x3 table.Buy the book. Don't let it keep you from buying the classic Charles S. Grant scenario books, but I think this is the one you'll more often break out on a Sunday afternoon just before your opponent shows up.


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